Full Health Bar Podcast Episode 5.75

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Nathan joins Randy for his occasional “interval podcast” and they get surprisingly real. But they also ramble on about their typical nonsense, get heavy into conversations about The Martian (the book and movie) and Dark Souls, and more. Then they get real again. Then nonsense. Then ego stroking. Then I think that’s it.


College Essay: Technology as Depicted in “The Terminator”

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Nathan had the decent-to-great idea of having me post some of my old college essays to the website. Here’s one I wrote on The Terminator for a sci-fi class. I’ve always sucked at citing sources, so they’re really shoehorned in there, but I got an A on this paper regardless. The formatting sucks because I’m too lazy to fix 13 pages of it. Enjoy!

 

Randy Fluharty
ENG 300M – Sci-Fi Film and Television
Professor ******

In 100 Years, Who’s Gonna Care? Criticism of Society’s Over-Reliance of Technology in James Cameron’s The Terminator
After watching James Cameron’s The Terminator (1984) for the first time in probably a decade, I found that two things surprised me: 1) The film holds up quite well; 2) There are a surprising number of messages directed toward the criticism of society’s over-reliance on technology, and they are quite relevant even today. In fact, if this film were rebooted or remade today, I don’t think they would have to change the script very much. Our society is very quick to develop new technologies to make our lives more convenient. With every problem that is solved, however, a new one is created. With every action comes a greater and opposite reaction, and it’s only a matter of time before we create a nigh-indestructible cybernetic organism that rampages around our cities until it kills its target. That might be hyperbole, but it’s not out of the realm of possibility, and The Terminator has clear warnings to take a step back from technology.

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Creating My First Video Game: Part 2 – “…and I don’t know how to fix it.”

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Read my initial thoughts as well as the design document for the game I’m creating in Part 1 of this series.

I made a mistake.

Quite a few, actually, but one that is prevalent to this series of articles. In my design doc, I stupidly laid out an over-ambitious creation schedule. I essentially said that “Step 1” would be to program in the controls for the player. HAHAHAHAHADOHASDIFJOASIDJFWEIOFIJSVN it took far more steps than one. As a result, I have updated the new steps for the controls. They are as followed:

Steps for Creating Controls:

  1. Insert all sprites that will be used as placeholders. I will use the basic character outline from the YoYo Game Resource page as my character for now. Also add basic level-building blocks.
  2. Make the character move left and right, worry about gravity later.
  3. Add collision, worry about friction later. Add blocks into a test level.
  4. Realize friction is too important, re-prioritize to add friction now.
  5. Realize that I want to add gravity now and add gravity.
  6. Animate the character so he isn’t looking like a statue while moving.
  7. Add feel-good controls like acceleration, deceleration, and controllable jump-height.
  8. Add an attack button.
  9. Add the cling/climb on walls feature.
  10. ????????
  11. South Park reference.
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Creating My First Video Game: Part 1 – The Design Doc

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I’m going to make a video game! And I’m going to write about my experience of doing so!

Creating video games has always been my dream. We’ve all heard the cliche of people drawing out Super Mario levels on graph paper when they were kids, but I guess it’s a cliche for a reason because I totally did that. Ever since I found out that games were made by real people and weren’t just these magical pictures on the TV that were sent from the heavens by some supernatural force, I wanted to be the guy that made them.

Unfortunately, life gets in the way sometimes, and as a result, I have absolutely no experience or skills required to create a video game. However, recent years have been kind to the untrained, and things like Game Maker and the community and documentation behind it make it easier than ever to jump in and get your feet wet. I’ve dabbled in some tutorials and I’ve got the basics of the basics (of the basics) down, so OBVIOUSLY I’M GOING TO START CREATING A GAME FROM SCRATCH ‘CAUSE I’M SO SMART!

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Full Health Bar Podcast Episode 4

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We’re back after our extended (extremely extended) holiday break to talk about video games — you know, like Metal Gear Solid V: The Phantom Pain, Her Story, and Mad Max, among others — as well as our usual off-topic nonsense.


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Master of None – Season 1 “Review”

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About 2 years ago, I had no real idea who Aziz Ansari was. I knew he was a comedian but never checked out his stuff and that he was on Parks and Recreation, which I never really watched. However, after a multiple Netflix outings on his comedy specials, I become more familiar with his work. Now if you ask who is Aziz Ansari, I could tell you he’s a fantastic comedian who using outstanding wit and humour to discuss incredibly personal but relevant topics that most people my age tend not to address. Some of the topics he likes to talk about are wide and diverse from just how weird and old fashioned the idea of marriage really is and how hard it can be to find a good taco restaurant these days.

For me, Ansari is a comedian that likes to stick to his guns and has strong opinions that he likes to broadcast on stage, thankfully doing so without coming off as preachy. He’s just a guy who’s been around, seen some things and has funny opinions about them. These opinions gloriously shine through in Ansari’s new Netflix Original show Master of None.

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Uncle Buck “Quick Review”

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Should You Watch It?

If you enjoy 80s nonsense, John Candy and/or John Hughes movies, you’ll like it. Otherwise… Meh.


 

The Actual Review: John Candy and John Hughes both have a special place in my heart. From Planes, Trains and Automobiles to Home Alone, the pair have teamed up to create some of my favourite family comedies. Candy has always been a kind, comedic face to me and Hughes has always made some poignant but fun films. Unlike The Breakfast Club or Weird Science which are both somewhat risque films aimed at teens, Uncle Buck is marketed as a family film with some straight up damn heavy themes ranging from sexual coercion to kidnapping a minor. Controversial!

Anyways, here what I thought.

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